2016年11月23日 星期三



using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
float rnum=0;
rnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text2").GetComponent<Text>();
mytxt.text =rnum.ToString();
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}

public void myfunn()
{
float bnum = 0;
bnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =bnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0,0,bnum,1); // (紅red,綠green,藍blue,透明)
}
public void myfunnn()
{
float gnum = 0;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text1").GetComponent<Text>();
mytxt.text =gnum.ToString();
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0,gnum,0,1); // (紅red,綠green,藍blue,透明)
}
public void myfunnnn()
{
float gnum = 0;
float bnum = 0;
float rnum = 0;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
mytxt1.text =gnum.ToString();
bnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =bnum.ToString();
rnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt2.text =rnum.ToString();
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(rnum,gnum,bnum,1); // (紅red,綠green,藍blue,透明)
}

}

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Timers;

public class NewBehaviourScript : MonoBehaviour {




// Use this for initialization
void Start () {
Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text= System.DateTime.Now.ToString("hh:mm:ss"); 

}

// Update is called once per frame
void Update () {
}


public void myfun()
{
Text mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();

}


}

-
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript1 : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
Time.timeScale = 0;
Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text= System.DateTime.Now.ToString("hh:mm:ss"); 

}
}

-

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript2 : MonoBehaviour {
public bool timerOn =  true;
float time;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

if (timerOn)
{
time += Time.deltaTime;

}
Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text= System.DateTime.Now.ToString("hh:mm:ss"); 


}

using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Globalization; using System; public class CountDown : MonoBehaviour { public Text mytext; public Text mytxt; private float myTime = 0f; private bool isFinish=false; // Use this for initialization void Start () { myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat); } // Update is called once per frame void Update () { if(myTime>0f) { myTime-=Time.deltaTime; int myNumber=(int)myTime; mytext.text=myNumber.ToString(); } else { if (!isFinish) { print ("time out"); mytext.text = "0"; isFinish = true; } } mytxt.text = System.DateTime.Now.ToString (); } }
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
public void myfun()
{
int num = Random.Range(1,4);
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text = num.ToString ();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite=Resources.Load<Sprite>("Image/"+num) as Sprite;



}
}