2016年11月23日 星期三

using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
float rnum=0;
rnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text2").GetComponent<Text>();
mytxt.text =rnum.ToString();
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}

public void myfunn()
{
float bnum = 0;
bnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =bnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0,0,bnum,1); // (紅red,綠green,藍blue,透明)
}
public void myfunnn()
{
float gnum = 0;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text1").GetComponent<Text>();
mytxt.text =gnum.ToString();
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0,gnum,0,1); // (紅red,綠green,藍blue,透明)
}
public void myfunnnn()
{
float gnum = 0;
float bnum = 0;
float rnum = 0;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
mytxt1.text =gnum.ToString();
bnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =bnum.ToString();
rnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt2.text =rnum.ToString();
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(rnum,gnum,bnum,1); // (紅red,綠green,藍blue,透明)
}

}

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}

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