2016年11月23日 星期三

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Timers;

public class NewBehaviourScript : MonoBehaviour {




// Use this for initialization
void Start () {
Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text= System.DateTime.Now.ToString("hh:mm:ss"); 

}

// Update is called once per frame
void Update () {
}


public void myfun()
{
Text mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();

}


}

-
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript1 : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
Time.timeScale = 0;
Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text= System.DateTime.Now.ToString("hh:mm:ss"); 

}
}

-

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript2 : MonoBehaviour {
public bool timerOn =  true;
float time;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

if (timerOn)
{
time += Time.deltaTime;

}
Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text= System.DateTime.Now.ToString("hh:mm:ss"); 


}

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